Saturday, September 8, 2012

Thirty Flights of Loving (PC, 2012)

WARNING!  THE FOLLOWING CONTAINS PLOT SPOILERS FOR THIRTY FLIGHTS OF LOVING!

So who IS Citizen Abel?  We still only know he is a spy, but in Thirty Flights of Loving (2012) we find out more about his personal relationships and background.  This is the direct sequel to Gravity Bone, but does not necessarily take place directly after it.  In fact, I believe that this game's chronology makes a sort of sandwich with Gravity Bone, since it takes place before and after.  Instead of being specific missions for Citizen Abel to complete, Thirty Flights of Loving explores his personal relationships with two people, Anita and Borges.
The game opens in a bar in the city of Nuevos Aires, which is currently under prohibition laws.  The bar is only allowed to sell non-alcoholic "Canadian Maple" drink, which you may gorge yourself on with no side effects.  Right from this opening scene you can tell that the attention to detail is remarkable:  Backstory is given in newspaper headings mounted on the wall.  The bartender has an SMG hidden beneath the bar.  A crooked painting on the wall is actually a switch that leads to the secret hideout of Abel, Anita, and Borges.
Anita.  Demolitions.  Mechanic.  Sharpshooter.  Confectioner.  A clever way that director Brendon Chung keeps the game's non-linear plot manageable is with a detail on her.  If you look closely, you'll notice that she has a prosthetic leg and arm, which indicated scenes happening later.  When she doesn't have them, the scene takes place earlier.  The three of you are smuggling alcohol, and when a by-plane delivery goes wrong, you find yourself at the barrel of Anita's SMG.
Borges.  Forger.  Safe cracker.  Pilot.  Best man.  Anita cannot bring herself to shoot you, and when you turn the corner and leave her, you find him lying injured on a stack of boxes.  Abel picks him up and carries him through the airport terminal, until he finds a luggage cart, which he takes to push Borges in.  I would infer that after the three of them took off in the plane, the police caught up to them and shot them down over the airport.  A desperate Abel and Borges are now trying to escape the busy airport.
A flashback takes us to a rooftop party.  Abel awakes in his hotel room to find Anita sitting by the window, eating oranges (which she is glad to share with him).  The two of them (with Borges) go up to the party, where there are many people drinking together and dancing.  You can see the traitor from Gravity Bone playing the wallflower.  While the crowd dances, Anita and Abel opt to pour down the drinks, and in one of the game's most striking moments, their vision grows blurry and the dancers start to float into the air.  The two of them stagger back to the hotel room, where it is implies that they make love.
A flash forward, back to the airport.  Abel tries to get Borges safely out, but they are assailed by police.  A shootout ensues, and the two spies make it out alive, but a blockade outside cuts them short.  Suddenly, we are in a chase, with Abel driving and Borges shooting.  Does this happen after the blockade, or before?  Abel remembers a time when he was riding a motorcycle with Anita, and when she turns to look at him, she is distracted, and crashes into a car.  Is this why she has prosthetics?  The flashback distracts Abel, he too, crashes.
It is then that a funny thing happens.  Abel is propelled into a museum, where the credits for the game take place.  Museum patrons observe and reflect on displays of the game's developers, sipping champagne glasses.  You pass through a display explaining Bernoulli's principle of lift and air pressure.  There seems to be a motif of flight in the game.  Many scenes have ducks visible.  You ride in an airplane.  You climb up and down flights of stairs.  I love pieces of art that withhold just the right amount of information from you.  It allows for interesting inferences, theories, and discussions, which we will have more to look forward to in the next Citizen Abel game.

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